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    <H1>Ghidra Glossary</H1>

    <P align="center"><FONT size="5"><A href="#a">A</A>&nbsp; <A href="#b">B</A>&nbsp; <A href=
    "#c">C</A>&nbsp; <A href="#d">D</A>&nbsp; <A href="#e">E</A>&nbsp; <A href="#f">F</A>&nbsp; <A
    href="#g">G</A>&nbsp; <A href="#h">H</A>&nbsp; <A href="#i">I</A>&nbsp; J&nbsp; <A href=
    "#k">K</A>&nbsp; <A href="#l">L</A>&nbsp; <A href="#m">M</A>&nbsp; <A href="#n">N</A>&nbsp; <A
    href="#o">O</A>&nbsp; <A href="#p">P</A>&nbsp; Q&nbsp; <A href="#r">R</A>&nbsp; <A href=
    "#s">S</A>&nbsp; <A href="#t">T</A>&nbsp; <A href="#u">U</A>&nbsp; <A href="#v">V</A>&nbsp; <A
    href="#w">W</A>&nbsp; <A href="#x">X</A>&nbsp; Y&nbsp; Z</FONT></P>

    <P align="center">&nbsp;</P>

    <P><A name="a"></A><FONT size="7"><B>A</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Action"></A>Action</H2>

      <BLOCKQUOTE>
        <P>An operation the user can perform in Ghidra. All menu items, keybindings, and toolbar
        buttons are actions.</P>
      </BLOCKQUOTE>

      <H2><A name="Address"></A>Address</H2>

      <BLOCKQUOTE>
        <P>A number that identifies a specific location in memory.</P>
      </BLOCKQUOTE>

      <H2><A name="AddressRange"></A>Address Range</H2>

      <BLOCKQUOTE>
        <P>A sequential set of addresses within a single Address Space identified by a minimum and
        maximum address.</P>
      </BLOCKQUOTE>

      <H2><A name="AddressSet"></A>Address Set</H2>

      <BLOCKQUOTE>
        <P>A collection of Addresses.</P>
      </BLOCKQUOTE>

      <H2><A name="AddressSpace"></A>Address Space</H2>

      <BLOCKQUOTE>
        <P>The set of all legal addresses in memory for a given processor.&nbsp; The nature of each
        address space is defined by the processor and language implementation.</P>
      </BLOCKQUOTE>

      <H2><A name="AddressTable"></A>Address Table</H2>

      <BLOCKQUOTE>
        <P>Two or more consecutive addresses in memory.</P>
      </BLOCKQUOTE>

      <H2><A name="Analyzer"></A>Analyzer</H2>

      <BLOCKQUOTE>
        <P>A software module that examines and annotates the code in a program to help reveal the
        behavior of that program. Examples are disassembly, function generation, and stack
        analysis.</P>
      </BLOCKQUOTE>

      <H2><A name="Archive"></A>Archive</H2>

      <BLOCKQUOTE>
        <P>See <A href="#DynamicDataType">Data Archive</A>.</P>

        <P>See <A href="#ProjectArchive">Project Archive</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="AssemblyLanguage"></A>Assembly Language</H2>

      <BLOCKQUOTE>
        <P>Programming language closely associated with an individual processor.</P>
      </BLOCKQUOTE>

      <H2><A name="AutoAnalysis"></A>Auto Analysis</H2>

      <BLOCKQUOTE>
        <P>Automated way to run all the analyzers in the appropriate order (Example: function
        creation before stack analysis).</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <H2><A name="b"></A><FONT size="7"><B>B</B></FONT></H2>

    <BLOCKQUOTE>
      <H2><A name="BackReference"></A>Back Reference</H2>

      <BLOCKQUOTE>
        <P>Another name for the <A href="#SourceAddress">Source Address</A> in a reference.</P>
      </BLOCKQUOTE>

      <H2><A name="BackgroundTask"></A>Background Task</H2>

      <BLOCKQUOTE>
        <P>Any action that runs in the background allowing the user to perform other tasks.</P>
      </BLOCKQUOTE>

      <H2><A name="BaseAddress"></A>Base Address</H2>

      <BLOCKQUOTE>
        <P>An address from which other addresses are derived using offsets.</P>
      </BLOCKQUOTE>

      <H2><A name="BasicBlock"></A>Basic Block</H2>

      <BLOCKQUOTE>
        <P>A sequence of instructions that has no flow into or out of the sequence except for the
        top and bottom (i.e., no branching).</P>
      </BLOCKQUOTE>

      <H2><A name="BasicBlockModel"></A>Basic Block Model</H2>

      <BLOCKQUOTE>
        <P>A <A href="help/topics/BlockModel/Block_Model.htm">Block Model</A> which partitions code
        into small runs of instructions based on points where instruction flow changes.&nbsp; Jump,
        Call, and Branch instructions will cause the execution flow to change.&nbsp; Arithmetic and
        store/load instructions do not break a Basic Block because they do not change the
        execution.&nbsp; A label will also end one block and begin another.</P>
      </BLOCKQUOTE>

      <H2><A name="BinaryData"></A>Binary Data</H2>

      <BLOCKQUOTE>
        <P>Bytes that make up a program.</P>
      </BLOCKQUOTE>

      <H2><A name="BigEndian"></A>Big Endian</H2>

      <BLOCKQUOTE>
        <P>Byte order for storage such that the high-order byte is at the starting address, as
        shown in the figure below, where increasing memory addresses are going from left to
        right.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <DIV align="center">
      <CENTER>
        <TABLE border="0" width="100%">
          <TBODY>
            <TR>
              <TD align="center" width="100%"><IMG src="images/BigEndian.png" border="0" height=
              "105" width="422"></TD>
            </TR>
          </TBODY>
        </TABLE>
      </CENTER>
    </DIV>

    <BLOCKQUOTE>
      <H2><A name="BlockModel"></A>Block Model</H2>

      <BLOCKQUOTE>
        <P>A model which partitions the code into address ranges based on some set of rules.&nbsp;
        The most obvious model partitions the code into subroutines.</P>
      </BLOCKQUOTE>

      <H2><A name="Bookmark"></A>Bookmark</H2>

      <BLOCKQUOTE>
        <P>Marker used to designate frequently-visited or important locations.</P>
      </BLOCKQUOTE>

      <H2><A name="BookmarkType"></A>Bookmark Type</H2>

      <BLOCKQUOTE>
        <P>Attaches meaning to a bookmark to indicate its use. Example: Note, Info, Analysis,
        etc.</P>
      </BLOCKQUOTE>

      <H2><A name="BrowserField"></A>Browser Field</H2>

      <BLOCKQUOTE>
        <P>Individual program elements displayed by the Code Browser's listing window.</P>
      </BLOCKQUOTE>

      <H2><A name="ByteViewer"></A>Byte Viewer</H2>

      <BLOCKQUOTE>
        <P>A Ghidra component used to display and edit the bytes in a program.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="c"></A><FONT size="7"><B>C</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="CallBlockModel"></A>Call Block Model</H2>

      <BLOCKQUOTE>
        <P>See <A href="#SubroutineModel">Subroutine Model</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="CallGraph"></A>Call Graph</H2>

      <BLOCKQUOTE>
        <P>Graph displaying the relationships between "function calls" in a program.</P>
      </BLOCKQUOTE>

      <H2><A name="CallingConvention"></A>Calling Convention</H2>

      <BLOCKQUOTE>
        <P>Determines how a function receives arguments and returns results. The available calling
        conventions are currently determined by the program's language specification.</P>
      </BLOCKQUOTE>

      <H2><A name="CheckIn"></A>Check-In</H2>

      <BLOCKQUOTE>
        <P>The process of contributing and merging changes from a "checked-out" program to the
        globally shared version of the program.</P>
      </BLOCKQUOTE>

      <H2><A name="CheckOut"></A>Check-Out</H2>

      <BLOCKQUOTE>
        <P>The process of retrieving the latest version of a shared program for the purpose of
        making changes.</P>
      </BLOCKQUOTE>

      <H2><A name="Classpath"></A>Classpath</H2>

      <BLOCKQUOTE>
        <P>Path to search for Ghidra java code.</P>
      </BLOCKQUOTE>

      <H2><A name="Clear"></A>Clear</H2>

      <BLOCKQUOTE>
        <P>Process of removing information from a program (Example: symbols, comments, everything,
        etc).</P>
      </BLOCKQUOTE>

      <H2><A name="CodeBrowser"></A><B>Code Browser</B></H2>

      <BLOCKQUOTE>
        <P>&nbsp;A <A href="#DefaultGhidraTool">Default
        Ghidra tool</A> for displaying and working with program listings.</P>
      </BLOCKQUOTE>

      <H2><A name="CodeBlock"></A>Code Block</H2>

      <BLOCKQUOTE>
        <P>See <A HREF="#BasicBlock">Basic Block</A></P>
      </BLOCKQUOTE>

      <H2><A name="CodeUnit"></A>Code Unit</H2>

      <BLOCKQUOTE>
        <P>An <A href="#Instruction">Instruction</A> or <A href="#DataItem">Data Item</A> in the
        listing.</P>
      </BLOCKQUOTE>

      <H2><A name="ComputedCall"></A>Computed Call</H2>

      <BLOCKQUOTE>
        <P>Call instruction whose destination is dynamically computed.</P>
      </BLOCKQUOTE>

      <H2><A name="ConditionalCall"></A>Conditional Call</H2>

      <BLOCKQUOTE>
        <P>A call instruction that is executed conditionally.</P>
      </BLOCKQUOTE>

      <H2><A name="ConditionalJump"></A>Conditional Jump</H2>

      <BLOCKQUOTE>
        <P>A jump instruction that is executed conditionally.</P>
      </BLOCKQUOTE>

      <H2><A name="ConnectingTools"></A>Connecting Tools</H2>

      <BLOCKQUOTE>
        <P>Process of coordinating two or more <A href=
        "#Tool">Tools</A> with respect to navigation and selection.</P>
      </BLOCKQUOTE>

      <H2><A name="ContextSensitiveMenu"></A>Context Sensitive Menu</H2>

      <BLOCKQUOTE>
        <P>Menu that changes depending on cursor location.&nbsp; In other words, only actions which
        are appropriate for the type of information on which the cursor resides are available from
        the menu.</P>
      </BLOCKQUOTE>

      <H2><A name="ContribPlugins"></A>Contrib Plugins</H2>

      <BLOCKQUOTE>
        <P>Term used to indicate user-contributed plugins.</P>
      </BLOCKQUOTE>

      <H2><A name="CorePlugins"></A>Core Plugins</H2>

      <BLOCKQUOTE>
        <P>Term applied to plugins that are supported by the Ghidra team.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="CycleGroup"></A>Cycle Group</H2>

      <BLOCKQUOTE>
        <P>A sequence of data types applied using the same action repeatedly (i.e.
        byte-&gt;word-&gt;dword-&gt;qword).</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="d"></A><FONT size="7"><B>D</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="DataItem"></A>Data (item)</H2>

      <BLOCKQUOTE>
        <P>Bytes in the program's memory that are not interpreted as instructions.</P>
      </BLOCKQUOTE>

      <H2><A name="DataArchive"></A>Data Type Archive</H2>

      <BLOCKQUOTE>
        <P>File used to store user-defined data types independent of a specific program.</P>
      </BLOCKQUOTE>

      <H2><A name="DataComponent"></A>Data Component</H2>

      <BLOCKQUOTE>
        <P>A data item inside a structure or array.</P>
      </BLOCKQUOTE>

      <H2><A name="DataType"></A>Data Type</H2>

      <BLOCKQUOTE>
        <P>A generalization of data which uniquely defines its specific attributes such as size,
        structure and&nbsp; format. Example: byte, float, double.</P>
      </BLOCKQUOTE>

      <H2><A name="DeadCode"></A>Dead Code</H2>

      <BLOCKQUOTE>
        <P>Unreachable code.</P>
      </BLOCKQUOTE>

      <H2><A name="Decompiler"></A>Decompiler</H2>

      <BLOCKQUOTE>
        <P>Ghidra module for translating assembly language to C.</P>
      </BLOCKQUOTE>

      <H2><A name="DefaultGhidraTool"></A>Default Ghidra Tool</H2>

      <BLOCKQUOTE>
        <P>1&nbsp;&nbsp;&nbsp; A pre-configured
        CodeBrowser <A href="#Tool">Tool</A> that is ready to use when Ghidra is installed.</P>

        <P>2&nbsp;&nbsp;&nbsp; The tool that has been designated to run when you double click on a
        program in the Project Window.</P>
      </BLOCKQUOTE>

      <H2><A name="DestinationAddress"></A>Destination Address</H2>

      <BLOCKQUOTE>
        <P>The "To" address in a reference "From-To" address pair.&nbsp; An address that is
        referred "To" by an instruction operand or pointer.</P>
      </BLOCKQUOTE>

      <H2><A name="Diff"></A>Diff</H2>

      <BLOCKQUOTE>
        <P>See <A href="#ProgramDiff">Program Diff</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="DirectReferences"></A>Direct References</H2>

      <BLOCKQUOTE>
        <P>Locations in memory where the bytes make up the address of the current location in the
        browser.&nbsp; See <A href="help/topics/Search/Search_for_DirectReferences.htm">Search for
        Direct References</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="Disassemble"></A>Disassemble</H2>

      <BLOCKQUOTE>
        <P>The process of interpreting program bytes as assembly instructions.</P>
      </BLOCKQUOTE>

      <H2><A name="DisassembleRestricted"></A>Disassemble, Restricted</H2>

      <BLOCKQUOTE>
        <P>The Ghidra disassembly mode where disassembly is restricted to the current
        selection.</P>
      </BLOCKQUOTE>

      <H2><A name="DisassembleStatic"></A>Disassemble, Static</H2>

      <BLOCKQUOTE>
        <P>The Ghidra disassembly mode where code flows are not followed and only bytes at the
        current location or selection are disassembled.</P>
      </BLOCKQUOTE>

      <H2><A name="DLL"></A>DLL</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for Dynamic Link Library.&nbsp; A shared library on a Windows platform.</P>
      </BLOCKQUOTE>

      <H2><A name="DockingWindowComponent"></A>Docking Window Component</H2>

      <BLOCKQUOTE>
        <P>Ghidra user interface component that can be positioned and sized by the user.</P>
      </BLOCKQUOTE>

      <H2><A name="DWord"></A>DWord</H2>

      <BLOCKQUOTE>
        <P>A 4-byte integer data type.</P>
      </BLOCKQUOTE>

      <H2><A name="DynamicDataType"></A>Dynamic Data Type</H2>

      <BLOCKQUOTE>
        <P>Data types whose structure varies depending on the data bytes on which they are
        applied.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="e"></A><FONT size="7"><B>E</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="ELF"></A>ELF</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for Executable Linking Format.&nbsp; File format used by Unix and Linux
        operating systems for storing executable programs.&nbsp;&nbsp;&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="EndOfLineComment"></A>End of Line (EOL) Comment</H2>

      <BLOCKQUOTE>
        <P>Comments that are displayed to the right of the instruction.</P>
      </BLOCKQUOTE>

      <H2><A name="Endian"></A>Endian</H2>

      <BLOCKQUOTE>
        <P>Byte ordering.&nbsp; See <A href="#BigEndian">Big Endian</A>, <A href=
        "#LittleEndian">Little Endian</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="EntryPoint"></A>Entry Point</H2>

      <BLOCKQUOTE>
        <P>Location in a program where execution begins.</P>
      </BLOCKQUOTE>

      <H2><A name="EnumDataType"></A>Enum Data Type</H2>

      <BLOCKQUOTE>
        <P>Ghidra data type for modeling C-type enums.</P>
      </BLOCKQUOTE>

      <H2><A name="Equate"></A>Equate</H2>

      <BLOCKQUOTE>
        <P>A string substitution for numeric values appearing in instruction operands.</P>
      </BLOCKQUOTE>

      <H2><A name="Exporter"></A>Exporter</H2>

      <BLOCKQUOTE>
        <P>Ghidra module for storing program information in various file formats (XML, HTML, ASCII,
        etc).</P>
      </BLOCKQUOTE>

      <H2><A name="ExternalReference"></A>External Reference</H2>

      <BLOCKQUOTE>
        <P>A reference from a location in one program to a location in another program.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="f"></A><FONT size="7"><B>F</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="FallThroughAddress"></A>Fall Through Address</H2>

      <BLOCKQUOTE>
        <P>The address of the next sequential instruction to be executed.</P>
      </BLOCKQUOTE>

      <H2><A name="FavoriteDataType"></A>Favorite Data Type</H2>

      <BLOCKQUOTE>
        <P>Ghidra data types that can be accessed via the popup-menu.</P>
      </BLOCKQUOTE>

      <H2><A name="Flow"></A>Flow</H2>

      <BLOCKQUOTE>
        <P>A.K.A. Instruction Flow or Control Flow.  This the sequence of instructions that
        are executed as a program runs, including branching and fall-through.</P>
      </BLOCKQUOTE>

      <H2><A name="FlowGraph"></A>Flow Graph</H2>

      <BLOCKQUOTE>
        <P>Graph that shows basic instruction flow.</P>
      </BLOCKQUOTE>

      <H2><A name="ForwardRefs"></A>Forward Refs</H2>

      <BLOCKQUOTE>
        <P>Another name for the <A href="#DestinationAddress">Destination Address</A> in a
        reference.</P>
      </BLOCKQUOTE>

      <H2><A name="Fragments"></A>Fragment</H2>

      <BLOCKQUOTE>
        <P>A set of addresses used by the <A href="#ProgramTree">Program Tree</A> to organize
        code.</P>
      </BLOCKQUOTE>

      <H2><A name="FrontEnd"></A>Front End</H2>

      <BLOCKQUOTE>
        <P>See <A href="#GhidraProjectWindow">Ghidra Project Window</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="Function"></A>Function</H2>

      <BLOCKQUOTE>
        <P>A program element that is referenced via a call instruction.&nbsp; A <A href=
        "help/topics/FunctionPlugin/Functions.htm">function</A> has an entry point, a body of
        instructions, a return data type, and optionally parameters, local variables, and local
        register variables.</P>
      </BLOCKQUOTE>

      <H2><A name="FunctionSignature"></A>Function Signature</H2>

      <BLOCKQUOTE>
        <P>The name, return type, and parameters of a function.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="g"></A><FONT size="7"><B>G</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Ghidra"></A>Ghidra</H2>

      <BLOCKQUOTE>
        <P>Ghidra is a java-based framework for reverse engineering.&nbsp; It provides built-in
        capabilities for reverse engineering along with support for user-provided
        plugins.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="GhidraFile"></A>Ghidra File</H2>

      <BLOCKQUOTE>
        <P>Any file that is part of a <A href=
        "#GhidraProject">Ghidra Project</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="GhidraProgramFile"></A>Ghidra Program File</H2>

      <BLOCKQUOTE>
        <P>Ghidra files containing information about a program.</P>
      </BLOCKQUOTE>

      <H2><A name="GhidraProject"></A>Ghidra Project</H2>

      <BLOCKQUOTE>
        <P>Ghidra organizes work into projects. All work is performed in the context of a
        project.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="GhidraProjectWindow"></A>Ghidra Project Window</H2>

      <BLOCKQUOTE>
        <P>The main Ghidra interface for managing <A href="#Program">program files</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="GlobalNamespace"></A>Global Namespace&nbsp;</H2>

      <BLOCKQUOTE>
        <P>Symbols that are not in any specific namespace are said to be in the "global" namespace.
        The global namespace is the default namespace.</P>
      </BLOCKQUOTE>

      <H2><A name="gzf"></A>gzf</H2>

      <BLOCKQUOTE>
        <P>File extension given to Ghidra program database files that have been "zipped up".</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="h"></A><FONT size="7"><B>H</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="HexShort"></A>Hex Short</H2>

      <BLOCKQUOTE>
        <P>A display format in the <A href="#ByteViewer">Byte Viewer</A> used to display short
        values in hex.</P>
      </BLOCKQUOTE>

      <H2><A name="HexInteger"></A>Hex Integer</H2>

      <BLOCKQUOTE>
        <P>A display format in the <A href="#ByteViewer">Byte Viewer</A> used to display integer
        values in hex.</P>
      </BLOCKQUOTE>

      <H2><A name="HexLong"></A>Hex Long</H2>

      <BLOCKQUOTE>
        <P>A display format in the <A href="#ByteViewer">Byte Viewer</A> used to display long
        values in hex.</P>
      </BLOCKQUOTE>

      <H2><A name="HexLongLong"></A>Hex Long Long</H2>

      <BLOCKQUOTE>
        <P>A display format in the <A href="#ByteViewer">Byte Viewer</A> used to display longlong
        values in hex.</P>
      </BLOCKQUOTE>

      <H2><A name="HijackedFile"></A>Hijacked File</H2>

      <BLOCKQUOTE>
        <P>A local program file in a project that is "hiding" a shared program with the same name.
        Users cannot access the shared program until the local file is removed.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="Highlight"></A>Highlight</H2>

      <BLOCKQUOTE>
        <P>A more permanent type of selection.</P>
      </BLOCKQUOTE>

      <H2><A name="History"></A>History</H2>

      <BLOCKQUOTE>
        <P>List of changes made to labels or comments.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="i"></A><FONT size="7"><B>I</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="IDA_Pro"></A>IDA Pro</H2>

      <P>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A commercially available reverse engineering
      tool.</P>

      <H2><A name="Importer"></A>Importer</H2>

      <BLOCKQUOTE>
        <P>Reads a file (.xml, .dll, .so, etc), and converts its contents into a Ghidra
        program.&nbsp; Ghidra contains multiple importers (corresponding to a specific set of
        formats).&nbsp; Additional importers can easily be added.&nbsp;&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="InitializedBlock"></A>Initialized Block</H2>

      <BLOCKQUOTE>
        <P>Memory block whose byte values exist as opposed to uninitialized blocks whose byte
        values are unknown.</P>
      </BLOCKQUOTE>

      <H2><A name="InstanceSetting"></A>Instance Settings, Data Type</H2>

      <BLOCKQUOTE>
        <P>Display options for <I>individual</I> data items in Ghidra. For example one byte can be
        displayed as decimal while another is displayed as hex.&nbsp; Also see <A href=
        "help/topics/DataPlugin/Data.htm#Default_Settings">Data Type Default Settings</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="Instruction"></A>Instruction</H2>

      <BLOCKQUOTE>
        <P>An assembly level command such as MOV, JMP, etc.</P>
      </BLOCKQUOTE>

      <H2><A name="IntelHex"></A>Intel Hex</H2>

      <BLOCKQUOTE>
        <P>Binary file format specified by Intel generally used for ROM images.</P>
      </BLOCKQUOTE>

      <H2><A name="IsolatedEntryModel"></A>Isolated Entry Model</H2>

      <BLOCKQUOTE>
        <P>A block model defining subroutines.&nbsp; A subroutine block must have only one entry
        point, but may share code with another subroutine.&nbsp; The subroutine body will stop if
        another is called or a source entry point is encountered.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="k"></A><FONT size="7"><B>K</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="KeyBinding"></A>Key Binding</H2>

      <BLOCKQUOTE>
        <P>Keyboard shortcut for invoking Ghidra functionality.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="l"></A><FONT size="7"><B>L</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Label"></A>Label&nbsp;</H2>

      <BLOCKQUOTE>
        <P>Symbol name associated with an address in memory.</P>
      </BLOCKQUOTE>

      <H2><A name="Language"></A>Language</H2>

      <BLOCKQUOTE>
        <P>The set of instructions associated with a computer processor.</P>
      </BLOCKQUOTE>

      <H2><A name="LittleEndian"></A>Little Endian</H2>

      <BLOCKQUOTE>
        <P>Byte order for storage such that the low-order byte is at the starting address, as shown
        in the figure below, where the increasing memory addresses are going from right to
        left.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <DIV align="center">
      <CENTER>
        <TABLE border="0" width="100%">
          <TBODY>
            <TR>
              <TD align="center" width="100%"><IMG src="images/LittleEndian.png" border="0" height=
              "121" width="447"></TD>
            </TR>
          </TBODY>
        </TABLE>
      </CENTER>
    </DIV>

    <BLOCKQUOTE>
      <H2><A name="Listing"></A>Listing</H2>

      <BLOCKQUOTE>
        <P>The display of the assembly language along with comments and other markup
        information.</P>
      </BLOCKQUOTE>

      <H2><A name="LocalMenu"></A>Local Menu</H2>

      <BLOCKQUOTE>
        <P>A menu that is associated with a specific Ghidra docking window.</P>
      </BLOCKQUOTE>

      <H2><A name="LocalSymbol"></A>Local Symbol</H2>

      <BLOCKQUOTE>
        <P>A symbol that is local to a particular function.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="m"></A><FONT size="7"><B>M</B></FONT></P>

    <BLOCKQUOTE>

      <H2><A name="Marker"></A>Marker</H2>

      <BLOCKQUOTE>
        <P>Used to indicate a significant location in a program (ex: bookmarks, search results,
        analysis problems, etc).</P>
      </BLOCKQUOTE>

      <H2><A name="Memory"></A>Memory</H2>

      <BLOCKQUOTE>
        <P>The component of a program that contains the raw bytes and the addresses where those
        bytes are located in the program's address space.</P>
      </BLOCKQUOTE>

      <H2><A name="MemoryBlock"></A>Memory Block</H2>

      <BLOCKQUOTE>
        <P>A contiguous set of bytes anchored at an address.&nbsp; Memory consists of one or more
        Memory Blocks.</P>
      </BLOCKQUOTE>

      <H2><A name="MemoryMap"></A>Memory Map</H2>

      <BLOCKQUOTE>
        <P>Ghidra GUI that allows the user to view and
        edit the Memory Blocks of a program.</P>
      </BLOCKQUOTE>

      <H2><A name="MemoryReference"></A>Memory Reference</H2>

      <BLOCKQUOTE>
        <P>A reference from a mnemonic or operand to another address in the same program.</P>
      </BLOCKQUOTE>

      <H2><A name="Merge"></A>Merge</H2>

      <BLOCKQUOTE>
        <OL>
          <LI>The process of resolving the differences between a checked out version with the
          globally shared version of a program.</LI>

          <LI>The process of retrieving changes made by others to the globally shared version of
          the program and incorporating those changes into your program <B>without</B> introducing
          your changes into the shared version (i.e. doing a check-in).</LI>
        </OL>
      </BLOCKQUOTE>

      <H2><A name="Microcode"></A>Microcode</H2>

      <BLOCKQUOTE>
        <P>Low-level instructions used to implement a machine instruction.</P>
      </BLOCKQUOTE>

      <H2><A name="Mnemonic"></A>Mnemonic</H2>

      <BLOCKQUOTE>
        <P>The name of an instruction as it appears in the assembly listing. (i.e. mov, add, jmp,
        etc.)&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="Modal"></A>Modal</H2>

      <BLOCKQUOTE>
        <P>Dialogs that prevent user interaction with any other Ghidra component until the dialog
        is dismissed.</P>
      </BLOCKQUOTE>

      <H2><A name="MotorolaHex"></A>Motorola Hex</H2>

      <BLOCKQUOTE>
        <P>Binary file format specified by Motorola generally used for ROM images.</P>
      </BLOCKQUOTE>

      <H2><A name="MultipleEntryModel"></A>Multiple Entry Model</H2>

      <BLOCKQUOTE>
        <P>A block model defining subroutines.&nbsp; A subroutine block may have multiple entry
        points and may not overlap code from other subroutines.</P>
      </BLOCKQUOTE>

      <H2><A name="MultiUser"></A>Multi-User</H2>

      <BLOCKQUOTE>
        <P>Term used when multiple users are working together using shared projects and
        programs.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="n"></A><FONT size="7"><B>N</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="NameSpace"></A>Name Space</H2>

      <BLOCKQUOTE>
        <P>Defines a scope such that all symbol names within that scope are unique.</P>
      </BLOCKQUOTE>

      <H2><A name="NE"></A>NE</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for New Executable.&nbsp; File format used by Windows 3.1.x&nbsp; operating
        systems for storing executable programs.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="o"></A><FONT size="7"><B>O</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Offcut"></A>Offcut</H2>

      <BLOCKQUOTE>
        <P>A reference into the middle of some instruction or data item.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="Offline"></A>Offline</H2>

      <BLOCKQUOTE>
        <P>A situation when a shared Ghidra project cannot connect to the server repository.</P>
      </BLOCKQUOTE>

      <H2><A name="Operand"></A>Operand</H2>

      <BLOCKQUOTE>
        <P>The arguments of an assembly instruction.</P>
      </BLOCKQUOTE>

      <H2><A name="OverlappedCodeModel"></A>Overlapped Code Model</H2>

      <BLOCKQUOTE>
        <P>A block model defining subroutines.&nbsp; A subroutine block is all code accessible from
        a single entry point and terminates at returns.&nbsp; Code may be shared with other
        subroutines.&nbsp; Each subroutine is defined to include the overlapping code as part of
        its body.</P>
      </BLOCKQUOTE>

      <H2><A name="Overlay"></A>Overlay</H2>

      <BLOCKQUOTE>
        <P>A memory block which corresponds to a physical memory space address within a corresponding
        overlay address space identified by the block name.  This allows multiple memory blocks to be defined which correspond
        to the same physical address region.  While the use of overlay blocks are useful to 
        represent a memory range its' use has significant limitations for the decompiler and
        analysis which may be unable to determine when an overlay should be referenced.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="p"></A><FONT size="7"><B>P</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="PartitionedCodeModel"></A>Partitioned Code Model</H2>

      <BLOCKQUOTE>
        <P>A block model defining subroutines.&nbsp; There is exactly one entry point which may be
        a call or any other flow instruction.&nbsp; Each instruction belongs to exactly one
        subroutine (code is not shared).</P>
      </BLOCKQUOTE>

      <H2><A name="PCode"></A>PCode</H2>

      <BLOCKQUOTE>
        <P>A form of microcode used by Ghidra to model the semantics of machine- or assembly-level instructions.</P>
      </BLOCKQUOTE>

      <H2><A name="PE"></A>PE</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for Portable Executable.&nbsp; File format used by Microsoft for storing
        executable programs.</P>
      </BLOCKQUOTE>

      <H2><A name="PKIauthentication"></A>PKI Authentication</H2>

      <BLOCKQUOTE>
        <P>One of the ways a Ghidra client can use to identify itself to the Ghidra server.</P>
      </BLOCKQUOTE>

      <H2><A name="PlateComment"></A>Plate Comment</H2>

      <BLOCKQUOTE>
        <P>Comments that are displayed as a block header above the instruction.&nbsp; Plate
        comments are automatically surrounded by '*'s.</P>
      </BLOCKQUOTE>

      <H2><A name="Plugin"></A>Plugin</H2>

      <BLOCKQUOTE>
        <P>Software bundles that can optionally be added to Ghidra to add additional
        functionality.</P>
      </BLOCKQUOTE>

      <H2><A name="PluginDependency"></A>Plugin Dependency</H2>

      <BLOCKQUOTE>
        <P>The required presence of additional plugins before a particular plugin can be
        loaded.</P>
      </BLOCKQUOTE>

      <H2><A name="PluginTable"></A>Plugin Table</H2>

      <BLOCKQUOTE>
        <P>A table view of available Plugins that can be added to a tool, as shown in the
        <I>Configure</I> tool dialog.</P>
      </BLOCKQUOTE>

      <H2><A name="PluginTree"></A>Plugin Tree</H2>

      <BLOCKQUOTE>
        <P>A graphical view of available Plugins that can be added to a tool, as shown in the
        <I>Configure</I> tool dialog.&nbsp; The Plugins are grouped by functionality and displayed
        in a tree-like format.</P>
      </BLOCKQUOTE>

      <H2><A name="PopupMenu"></A>Popup menu</H2>

      <BLOCKQUOTE>
        <P>A <A href="#ContextSensitiveMenu">context-sensitive menu</A> that appears when you press
        the right mouse button.</P>
      </BLOCKQUOTE>

      <H2><A name="PostComment"></A>Post Comment</H2>

      <BLOCKQUOTE>
        <P>Comments that are displayed below the instruction.</P>
      </BLOCKQUOTE>

      <H2><A name="PreComment"></A>Pre Comment</H2>

      <BLOCKQUOTE>
        <P>Comments that are displayed above the instruction.</P>
      </BLOCKQUOTE>

      <H2><A name="ProjectArchive"></A>Project Archive</H2>

      <BLOCKQUOTE>
        <P>Project compressed into a single file for archival or transfer purposes.</P>
      </BLOCKQUOTE>

      <H2><A name="Program"></A>Program</H2>

      <BLOCKQUOTE>
        <P>Ghidra's representation of an executable binary, its analysis and annotations.</P>
      </BLOCKQUOTE>

      <H2><A name="ProgramDiff"></A>Program Diff</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for <B>Program Diff</B>erence.&nbsp; It is
        the process of comparing and contrasting programs in order to determine their similarities
        and differences.</P>
      </BLOCKQUOTE>

      <H2><A name="PrimaryLabel"></A>Primary Label</H2>

      <BLOCKQUOTE>
        <P>The most important label at a location. It is the label that will appear by default in
        all references to that location.</P>
      </BLOCKQUOTE>

      <H2><A name="ProcessorLanguage"></A>Processor Language</H2>

      <BLOCKQUOTE>
        <P>The assembly language for a processor.</P>
      </BLOCKQUOTE>

      <H2><A name="ProgramContext"></A>Program Context</H2>

      <BLOCKQUOTE>
        <P>The set of register values at any location in a program.</P>
      </BLOCKQUOTE>

      <H2><A name="ProgramTree"></A>Program Tree</H2>

      <BLOCKQUOTE>
        <P>The Ghidra GUI module that allows the user to organize the memory of a program
        hierarchically.</P>
      </BLOCKQUOTE>

      <H2><A name="Project"></A>Project</H2>

      <BLOCKQUOTE>
        <P>A collection of files (programs, etc) and user configuration information.</P>
      </BLOCKQUOTE>

      <H2><A name="ProjectRepository"></A>Project Repository</H2>

      <BLOCKQUOTE>
        <P>A directory on a server that is used by Ghidra's Multi-User module to store shared
        programs.</P>
      </BLOCKQUOTE>

      <H2><A name="Property"></A>Property</H2>

      <BLOCKQUOTE>
        <P>A storage mechanism used by plugins to store information in a program at specific
        addresses.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="r"></A><FONT size="7"><B>R</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="ReadOnlyProject"></A>Read-Only Project</H2>

      <BLOCKQUOTE>
        <P>A project that can be opened for viewing but cannot be changed (i.e. someone else owns
        this project).</P>
      </BLOCKQUOTE>

      <H2><A name="Redo"></A>Redo</H2>

      <BLOCKQUOTE>
        <P>The process of repeating the last change that was "undone".</P>
      </BLOCKQUOTE>

      <H2><A name="Reference"></A>Reference</H2>

      <BLOCKQUOTE>
        <P>A link from the mnemonic or operand of an instruction to a destination.&nbsp; The
        destination is an address, stack variable, or external address in another program.</P>
      </BLOCKQUOTE>

      <H2><A name="Register"></A>Register</H2>

      <BLOCKQUOTE>
        <P>A special-purpose storage location in a processor.</P>
      </BLOCKQUOTE>

      <H2><A name="RegularExpression"></A>Regular Expression</H2>

      <BLOCKQUOTE>
        <P>A character sequence used to match patterns in strings. See
        <A href="help/topics/Search/Regular_Expressions.htm#Regex_Syntax">Regular Expression</A>
        for examples.
        </P>
      </BLOCKQUOTE>

      <H2><A name="RelocationTable"></A>Relocation Table</H2>

      <BLOCKQUOTE>
        <P>Relocations are address locations that need to be updated to reflect where the program
        is loaded into memory.</P>
      </BLOCKQUOTE>

      <H2><A name="RunningTools"></A>Running Tools</H2>

      <BLOCKQUOTE>
        <P>An area on the <A href="#GhidraProjectWindow">Ghidra Project Window</A> that displays a
        list of icons which represent <A href="#Tool">Tools</A> currently in use.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="s"></A><FONT size="7"><B>S</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Scalar"></A>Scalar</H2>

      <BLOCKQUOTE>
        <P>A numeric value in a program.</P>
      </BLOCKQUOTE>

      <H2><A name="Scope"></A>Scope</H2>

      <BLOCKQUOTE>
        <P>The set of addresses for which a variable is defined.</P>
      </BLOCKQUOTE>

      <H2><A name="ScreenElement"></A>Screen Element</H2>

      <BLOCKQUOTE>
        <P>The individual listing items that are displayed by the code browser (i.e. address,
        mnemonic, operand, comment, etc.)</P>
      </BLOCKQUOTE>

      <H2><A name="SelectLimitedFlow"></A>Select Limited Flow</H2>

      <BLOCKQUOTE>
        <P>A Ghidra process that involves following a <A href="#Program">program</A>&rsquo;s logic
        but excluding all branches (conditional and unconditional).&nbsp; Select Limited Flow often
        reveals the high-level algorithm associated with a program. Select Limited Flow is an
        option in the <A href="#CodeBrowser">Code Browser</A>.</P>
      </BLOCKQUOTE>

      <H2><A name="Selection"></A>Selection</H2>

      <BLOCKQUOTE>
        <P>A set of addresses that have been chosen by the user in order to perform some
        operation.</P>
      </BLOCKQUOTE>

      <H2><A name="SharedProject"></A>Shared Project</H2>

      <BLOCKQUOTE>
        <P>A project that is associated with a Ghidra Server.&nbsp; The files in a shared project
        are accessible by other users.</P>
      </BLOCKQUOTE>

      <H2><A name="SharedProgram"></A>Shared Program&nbsp;</H2>

      <BLOCKQUOTE>
        <P>A program that can be modified by multiple users. Shared programs reside in project
        repositories on a server rather than in local&nbsp; projects on the user's workstation.</P>
      </BLOCKQUOTE>

      <H2><A name="SimpleBlockModel"></A>Simple Block Model</H2>

      <BLOCKQUOTE>
        <P>See <A href="#BasicBlockModel">Basic Block Model</A></P>
      </BLOCKQUOTE>

      <H2><A name="SLED"></A>SLED</H2>

      <BLOCKQUOTE>
        <P>Table-based mechanism for specifying the syntax and semantics for a processor
        language.</P>
      </BLOCKQUOTE>

      <H2><A name="SLEIGH"></A>SLEIGH</H2>

      <BLOCKQUOTE>
        <P>Improved version of SLED. Allows language-writers to more accurately represent all
        features of a language.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="SourceAddress"></A>Source Address</H2>

      <BLOCKQUOTE>
        <P>The "From" address in a reference "From-To" address pair.&nbsp; An address of an
        instruction or pointer that refers to another address.</P>
      </BLOCKQUOTE>

      <H2><A name="StackReference"></A>Stack Reference</H2>

      <BLOCKQUOTE>
        <P>A reference from a mnemonic or operand to a stack variable.</P>
      </BLOCKQUOTE>

      <H2><A name="StackVariable"></A>Stack Variable</H2>

      <BLOCKQUOTE>
        <P>A parameter or local variable definition on the stack frame defined by a function.</P>
      </BLOCKQUOTE>

      <H2><A name="StaticDisassembly"></A>Static Disassembly</H2>

      <BLOCKQUOTE>
        <P>A version of disassembly where jump and call instructions are not followed.</P>
      </BLOCKQUOTE>

      <H2><A name="StatusWindow"></A>Status Window</H2>

      <BLOCKQUOTE>
        <P>Area at the bottom of a Ghidra tool used to display messages to the user.</P>
      </BLOCKQUOTE>

      <H2><A name="SubroutineModel"></A>Subroutine Model</H2>

      <BLOCKQUOTE>
        <P>A <A href="help/topics/BlockModel/Block_Model.htm">Block Model</A> which partitions code
        into address ranges based upon a set of rules defined by a specific model.&nbsp; Subroutine
        models generally define blocks whose entry point(s) correspond to called locations.</P>
      </BLOCKQUOTE>

      <H2><A name="Symbol"></A>Symbol</H2>

      <BLOCKQUOTE>
        <P>A label that associates a name with an address.</P>
      </BLOCKQUOTE>

      <H2><A name="SymbolTable"></A>Symbol Table</H2>

      <BLOCKQUOTE>
        <P>A component of <A href="#Program">program</A> containing
        all the label information.&nbsp;</P>
      </BLOCKQUOTE>

      <H2><A name="SymbolTree"></A>Symbol Tree&nbsp;</H2>

      <BLOCKQUOTE>
        <P>Ghidra GUI module used to display symbols in a tree structure.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="t"></A><FONT size="7"><B>T</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="TabbedWindow"></A>Tabbed Window</H2>

      <BLOCKQUOTE>
        <P>A window containing two or more sub-windows that can be selected using tabs.</P>
      </BLOCKQUOTE>

      <H2><A name="Terminator"></A>Terminator</H2>

      <BLOCKQUOTE>
        <P>Any assembly instruction that has no flow (ex: Halt).</P>
      </BLOCKQUOTE>

      <H2><A name="TextHighlighting"></A>Text Highlighting</H2>

      <BLOCKQUOTE>
        <P>The mode in the Code Browser where all the uses of a given word are highlighted in
        yellow.</P>
      </BLOCKQUOTE>

      <H2><A name="Thunk"></A>Thunk</H2>

      <BLOCKQUOTE>
        <P>Thunks are functions, called by other functions, usually to perform an indirect or
        external function call.</P>
      </BLOCKQUOTE>

      <H2><A name="ToolChest"></A>Tool Chest</H2>

      <BLOCKQUOTE>
        <P>An area on the <A href="#GhidraProjectWindow">Ghidra Project</A> window that displays
        icons for the configured and saved <A href="#Tool">Tools</A> which are available to a
        user.</P>
      </BLOCKQUOTE>

      <H2><A name="Tool"></A>Tool</H2>

      <BLOCKQUOTE>
        <P>A collection of <A href=
        "#Plugin">Plugins</A> that work together to produce a useful GUI for performing some user
        level task.</P>
      </BLOCKQUOTE>

      <H2><A name="ToolTip"></A>Tool Tip</H2>

      <BLOCKQUOTE>
        <P>A popup description that appears when the mouse is hovered over a GUI item.</P>
      </BLOCKQUOTE>

      <H2><A name="Toolbar"></A>Toolbar (local and global)</H2>

      <BLOCKQUOTE>
        <P>An icon bar used to invoke Ghidra functionality.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="u"></A><FONT size="7"><B>U</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="UnconditionalCall"></A>Unconditional Call</H2>

      <BLOCKQUOTE>
        <P>A call instruction that always executes.</P>
      </BLOCKQUOTE>

      <H2><A name="UnconditionalJump"></A>Unconditional Jump</H2>

      <BLOCKQUOTE>
        <P>A jump instruction that always executes.</P>
      </BLOCKQUOTE>

      <H2><A name="UndefinedData"></A>Undefined Data</H2>

      <BLOCKQUOTE>
        <P>Bytes in the program that have yet to be defined as instructions or data.&nbsp; By
        default, all bytes in a program begin as Undefined Data.</P>
      </BLOCKQUOTE>

      <H2><A name="Undo"></A>Undo</H2>

      <BLOCKQUOTE>
        <P>The process of removing the last change made to a program.</P>
      </BLOCKQUOTE>

      <H2><A name="UndockedWindow"></A>Undocked Window</H2>

      <BLOCKQUOTE>
        <P>A Ghidra window that has its own frame and can be positioned and sized independently
        from other Ghidra windows.</P>
      </BLOCKQUOTE>

      <H2><A name="UnresolvedExternalReference"></A>Unresolved External Reference</H2>

      <BLOCKQUOTE>
        <P>An external reference that has not been linked to any program in the project.</P>
      </BLOCKQUOTE>

      <H2><A name="UserAccessList"></A>User Access List</H2>

      <BLOCKQUOTE>
        <P>The list of users that have access to a particular shared repository on a Ghidra
        server.&nbsp; The list contains usernames and permissions.</P>
      </BLOCKQUOTE>

      <H2><A name="UserAuthentication"></A>User Authentication</H2>

      <BLOCKQUOTE>
        <P>The process of verifying the identity of a client user to the server.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="v"></A><FONT size="7"><B>V</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="VersionControl"></A>Version Control</H2>

      <BLOCKQUOTE>
        <P>The process of maintaining multiple versions of a program as changes are made.</P>
      </BLOCKQUOTE>

      <H2><A name="VersionHistory"></A>Version History</H2>

      <BLOCKQUOTE>
        <P>A dialog displaying the history of changes made to a program.&nbsp; Any previous version
        of the program can be selected for viewing from the <B>View History</B> dialog.</P>
      </BLOCKQUOTE>

      <H2><A name="VersionedFile"></A>Versioned Program</H2>

      <BLOCKQUOTE>
        <P>A program that has been placed under version control in a Ghidra project in order to
        maintain a history of all the changes made to that program.</P>
      </BLOCKQUOTE>

      <H2><A name="ViewedProject"></A>Viewed Project</H2>

      <BLOCKQUOTE>
        <P>A project that has been open as read-only.&nbsp; Projects that you do not own can only
        be opened as a Viewed Project.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="w"></A><FONT size="7"><B>W</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="Workspace"></A>Workspace</H2>

      <BLOCKQUOTE>
        <P>A virtual Ghidra desktop for a set of <A
        href="#RunningTools">running tools</A>.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE>

    <P><A name="x"></A><FONT size="7"><B>X</B></FONT></P>

    <BLOCKQUOTE>
      <H2><A name="XREF"></A>XREF</H2>

      <BLOCKQUOTE>
        <P>Abbreviation for cross reference.&nbsp; CodeBrowser's
        display of <A href="#SourceAddress">Source Addresses</A>.</P>
      </BLOCKQUOTE>
    </BLOCKQUOTE><BR>
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